class Dialog |
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Spellcheck dialog
Sonnet.Dialog = dlg=new Sonnet.Dialog(new Sonnet.BackgroundChecker( this), this); //connect signals ... dlg->setBuffer( someText ); dlg->show(); You can change buffer inside a slot connected to done() signal and spellcheck will continue with new data automatically. |
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The dialog won't be closed if you setBuffer() in slot connected to this signal
Also emitted after stop() signal |
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